Contagious Matter

Health Regeneration + Energy + Spell Damage = Contagious Matter


As long as you have less than 50% Energy every 5 seconds a nearby enemy receives a debuff which deals 10 * (1 + Spell Damage Value) damage per second over 3 + (Health Regeneration Value) seconds. If the target dies the debuff jumps to another enemy.

Health Regeneration increases the duration. Spell Damage increases the damage.

Additional InformationsEdit

  • Multiple instances on the same target doesn't stack.
  • The projectile will priorize enemies without the debuff over other.


Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.