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Recurring Life

Attack Damage + Life Drain + Spell Drain = Recurring Life

DescriptionEdit

Your next hit will damage nearby units for your weapon damage and restores (Life Drain Value * 100) Health.

Intern Cooldown: 10 / (1 + Spell Drain Value) seconds

Life Drain increases the restoring. Spell Drain decreases the cooldown.


Additional InformationsEdit

TacticsEdit