Health Regeneraion + Spell Damage + Movement Speed = Sapping Glaives
Enemies damaged through a spell receive a debuff which deals 1 * (1 + Movement Speed Value) damage per second for 10 seconds. Each second this damage is increased by 1 * (1 + Movement Speed Value) . When an enemy with this debuff dies you heal yourself by 1 * (1 + Spell Damage Value) Health per second over 5 seconds for each second the debuff dealt damage.
Movement Speed increases the damage. Spell Damage increases the heal.
- The Health Regeneration is also applied if the debuff expires.